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Maurice Miklis

Game Design & Development 

M.A. Media Production

B.Sc. Game Design

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01

Düsseldorf AR City-Tour

The AR city tour offers visitors an enhanced Old Town experience through the use of tablets displaying photos, videos, and virtual figures, and promises to be an exciting addition to the traditional guided tour.

02

FlameCoach

As part of the FlameCoach project team, I contributed to conceptualization, game design, fire simulation design, sales, and product presentation at trade fairs. The FlameCoach is a revolutionary virtual reality fire trainer for fire safety training, offering industry-relevant scenarios with real fire extinguisher hardware and multi-sensory simulation for maximum learning success.

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03

Project BrainCycles

Project BrainCyclus is a research application aimed at studying brain activity in Parkinson's disease patients using virtual reality technology. As the main developer of the VR component, I was responsible for conceiving, designing, and programming the user-friendly interface while also overseeing the hardware implementation and customer satisfaction.

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04

Schumann VR

SCHUMANN VR is an innovative installation that combines state-of-the-art technologies, to create an immersive and multi-sensory AR and VR experience of the life and work of Robert and Clara Schumann set in the Romantic era of Düsseldorf in 1850. I played a pivotal role in the development and conceptual design of the  exhibition.

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05

Asphalt Festival AR

I designed and developed an app for the Asphalt Festival at K21 in Düsseldorf, providing visitors with an immersive experience that complemented the virtual art performance. The exhibition showcased contemporary artworks and explored the intersection of art, society, and politics.

06

Essen 1887

As a programmer for Essen 1887 - A Mixed Reality Time Travel, I am proud to have contributed to this pioneering project that combines the latest mixed reality technology with the rich history of Essen's city center. Experience the year 1887 come to life before your very eyes, with stagecoaches, buildings, and people in period costumes, all while never losing sight of your surroundings.

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07

VODAFONE HYPER REALITY EXPERIENCE CEBIT

As a Designer and Programmer for the Vodafone Hyper-Reality Experience at CEBIT 2018, I contributed to an unparalleled multi-immersive VR experience that showcased the future of Vodafone's 5G network. Through the #missiontothemoon scenario, visitors were transported to the moon and given the opportunity to explore past lunar artifacts and place their own footprint next to Neil Armstrong's iconic first step.

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08

TimeRide VR

As a member of the programming, design, and project management team, I a crucial role in developing and operating the project. TimeRide VR is an award-winning tourist attraction that uses virtual reality and haptic technology to transport visitors back to the beginning of the 20th century. Since its opening in 2017, TimeRide VR has been a huge success, receiving numerous awards and recognition for its innovation and contribution to German tourism.

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09

OMR Booth Vodafone

Besides the general game design, I specifically designed and implemented the sword mechanics for a multiplayer VR game created for Vodafone Business for the OMR trade fair. The game challenges players to work together to destroy targets using various weapons. The mechanics are intuitive and responsive, allowing players to move through challenges with precision and agility.

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